Creative tools / Early-stage project

From language
to light.

An independent project started in April 2026, using Claude-assisted shader development in video production. We are exploring how to turn this hands-on workflow into reusable tools for GLSL and TouchDesigner.

Explore the project

A working browser shader study. This example uses preset GLSL, without an AI connection.

01 / The vision

More time composing.
Less time untangling code.

01 — DESCRIBE

Start with an idea

Our planned workflow begins with a description of an effect: flowing light, a rhythmic pattern or a textured surface.

02 — DEVELOP

Shape the shader

We aim to use Claude to help draft GLSL, explain parameters and work through shader compilation errors.

03 — PERFORM

Bring it into a patch

The intended destination is TouchDesigner: a visual workflow artists can adapt for performances and installations.

02 / Development

A focused beginning.
An open creative direction.

AVAILABLE ON THIS PAGE

Real-time visual study

The interactive shader above runs locally in your browser. It demonstrates the visual direction of the project and supports pausing the animation.

PLANNED EXPLORATION

Claude + TouchDesigner

Claude has been used to help write and refine shader code for video work. The next step is to develop a repeatable product workflow: Claude API integration, shader error feedback, TouchDesigner compatibility and clear parameter controls. These product integrations are planned.

LumaPatch is a personal project in active exploration, started in April 2026. Shader techniques have been applied across video-production work. The demo on this page is a separate browser study; it is not footage from those projects.

About / Contact

Built from a working
creative practice.

Created by Seungmin Lee, LumaPatch explores practical ways to use language models while developing shaders for video. The goal is to make iteration on visual effects easier for creative practitioners.

Current work focuses on shader experimentation and video-production applications. A standalone commercial product and integrated Claude API workflow are still in development planning.

hello@lumapatch.site
03 / Questions

Before you dive in.

Who is this project for?

Creative coders, live visual performers and installation artists interested in GLSL and TouchDesigner workflows.

Can I generate a shader with Claude here?

Not yet. This site introduces the project and includes a preset browser shader. Claude API integration is a planned development step.

Is this an official Claude or TouchDesigner product?

No. This is an independent project exploring workflows with those tools. Claude and TouchDesigner belong to their respective owners.

Does this demo use my microphone or collect my prompts?

No. The visual study runs in your browser without microphone access, a prompt form or analytics scripts.